Mar 05, 2009, 05:43 PM // 17:43
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#21
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Frost Gate Guardian
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Quote:
Originally Posted by ac1inferno
[build prof=N/Mo bloodm=12+1+3 healin=8 soulre=10+1 prot=2][Order of the Vampire][Blood Renewal][Blood Ritual][Awaken the Blood][Heal Party][Heal Other][Masochism][Rebirth][/build]
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Just curious why you've added [Awaken the Blood] in this particular build? With the 50% more scarfice, I'd see this bot spamming heal party too often even with the regen from [Blood Renewal] or requiring a lot of up keep by other bots/party members. That and is the gain of the +2 worth the it overall versus another skill (enchant removal? corpse control? etc.) I would assume that this toon is normally flagged off in the distance but with [Blood Ritual] being touch range, I'd imagine it's gonna be close enough to be involved somewhat.
elk
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Mar 05, 2009, 06:16 PM // 18:16
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#22
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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True that [[awaken the blood] equals high sacrifices, but it's out of aggro so it can pretty much sac as much as it wants. For [[blood ritual], go to it and not have it come to you.
There's a lot of variants to it if you don't like the current bar.
- [[Order of Pain] with or instead of [[Order of the Vampire].
- Take [[Blood Bond] for health regen.
- Remove conditions with [[Mend Condition] or [[Dismiss Condition].
- Take [[Protective Spirit] and/or [[Spirit Bond] for a direct prot.
- [[Succor], [[Holy Veil], [[Extinguish] or another essentially unlinked monk skill.
- [[Gift of Health]
- [[Dwayna's Kiss]
- Hex and/or Condition removal
- [[Extinguish].
- [[Reversal of Damage]
- [[Strength of Honor]
- [[Balthazar's Aura] is good but can give you energy problems
- [[Smite Condition]/[[Smite Hex]
- [[Castigation Signet]
- [[Aegis (PvE)]
- Take [[Karei's Healing Circle] for a self-heal as well as an area heal.
Alternate Profession Variants
Ritualist:
- [[Spirit Light]
- [[Vengeful Weapon]
- [[Flesh of My Flesh (PvE)]
- Use [[Splinter Weapon (PvE)] on your frontliners
- Use [[Ancestors' Rage (PvE)] on anyone near a clump of foes
- [[Spirit Rift]
- [[Warmonger's Weapon]
Dervish:
- [[Mystic Healing] for a party heal.
- [[Vow of Piety] for additional "in the area" healing
- For a direct heal, take [[Signet of Pious Light]
- Counter degen with [[Mystic Regeneration (PvE)]
But overall, heroes are horrible with orders. I just posted the build because the OP wanted an orders build that can support damage and heal.
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Mar 05, 2009, 11:07 PM // 23:07
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#23
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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[Order of Pain] and [Order of the Vampire] will not stack. OoV does not affect allies who are already under the effects of a Necromancer enchantment.
Saying that the Orders Necro will be out of range is no justification for the +50% sac cost while using [[Awaken the Blood]. It's not worth it, period.
[Blood Bond] won't help your Orders Necro, it will drain their hp.
If you bring an Orders Necro, it needs to be a person, not a Hero. They need to have low max HP (I run mine with 105hp), and they need to know their limitations. Personally, I run mine with 12+1+3 Blood / 10+1 Soul Reaping / 8 Healing, and use [[Vigorous [email protected]] to help mitigate HP loss from sac skills.
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Mar 06, 2009, 04:03 AM // 04:03
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#24
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Desert Nomad
Join Date: Aug 2007
Location: Boston
Guild: We D Shot Your Stances [GODS]
Profession: A/W
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I know [[Order of the Vampire] and [[Order of Pain] does not stack. I was thinking to alternate them since Order of the Vampire can't be kept up permanent (2 second downtime).
I'm not even going to argue that it's good. I also agree that heroes are horrible on orders and should be on a person.
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Mar 06, 2009, 04:21 AM // 04:21
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#25
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Will Bull's Strike for $!
Join Date: Apr 2006
Location: Isle of the Dead
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Enchantments last 20% longer mod reduces your downtime to 1sec, though alternating would work as well. I would prefer the downtime and less sac, tbh.
Necromancer/Monk:
Staff (x req Blood Magic) 20% HSR, 20% HCT (inscription or fixed bonus), 20% HCT (Adept Staff Head), Enchantments last 20% longer (Wrapping of Enchanting)
The lower your HP the better, stay well out of enemy aggro range, but close enough for you to use your Condi/Hex removal on your allies. And watch your ass for patrols and such, just in case you forget that they happen, or are too busy being emo support by /slashwrists to grant party-wide lifesteal.
Blood Magic: 12+1+3
Soul Reaping: 10+1
Healing Prayers: 8
[Vigorous [email protected]][[email protected]][Blood [email protected]][Order of the [email protected]][Foul [email protected]][Mending [email protected]][Cure [email protected]][empty]
Just a quick thought at a decent OoV Orders... should keep you healed up nicely, might not even need the Healing Prayers, but it's good for Cure Hex, I suppose. Empty slot for whatever Rez you want, or anything else for that matter.
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